New support for 24-bit non-remappable portraits (the first art to extend beyond 256 colors), and Windows Vista support were implemented in the Ap"Kitterwing Edition." On December 16, 2006, Furcadia became the first-ever MMORPG to celebrate ten years of continual service. Furcadia was originally designed and programmed by David Shapiro (also known as Dr. Theres a building specifically for it, as well as commands to get there. Cat, or Felorin in-game) and 'Manda (known as Talzhemir in-game). Furcadia Dreams Tuesday, August 26, 2014. Temporary entries such as unknown furres or visited dreams (with an. Patches Almost all of the 6,000+ default art files shown in Furcadia can be patched over and displayed in a Dream, including the skin, buttons, avatars, items, walls, effects, lighting, ambience, portals, and floors. These basic commands are the skeleton of Furcadia, the ones you share with your new friends or memorize. The most basic commands that youll need to get by in Furcadia are below. that could be an excellent source for your needs. Roleplaying dreams also come in a number of different forms, ranging from feral (wild animal) to furre (anthropomorphic animal) to human. stores all your Furcadia Pounce buddy list and general pounce-related settings. Furcadia itself is basically made up of several dreams, the ones made by its users and the main maps. Furcadia is composed of many simple commands, however there are also many un-simple commands. Additional people have since been included as part owners for their work: game executive producer Emerald Kaiten Catz (known as Emerald Flame), who coordinates new development on the game, as well as who developed (and still coordinates) the Beekin volunteers project, Aleksi Asikainen (known as Fox, or sanctimonious), who created the game's ors and was involved in coding the client / server, though he no longer works for Furcadia, Ben Jans (known as Gar), the game's design director, and Michael Vondung (known as Cironir), who manages the community. Furcadia hosts a variety of roleplaying dreams, ranging from strict-continuity roleplay (in which the dream is its own independent world) to persona play. The other DEP staff are involved with the game's art and programming development, as well as community affairs.